Чтобы уточнить, запрашиваете ли вы методы и примеры кода для захвата изображений выстрелов в голову в Roblox с использованием JavaScript? Если да, то вот несколько подходов:
Метод 1: использование встроенной функции Roblox
// Capture the headshot image of a player
function captureHeadshot(player) {
const headshotImage = player.GetHumanoid().GetHeadshotAsync();
return headshotImage;
}
// Example usage
const player = game.Players.LocalPlayer;
const headshot = captureHeadshot(player);
headshot.SaveToDisk("headshot.png");
Способ 2. Использование сторонней библиотеки (например, Roblox-ts)
import { Players, PlayersService } from "@rbxts/services";
import { t } from "@rbxts/t";
// Capture the headshot image of a player
function captureHeadshot(player: Player) {
const humanoid = player.Character?.FindFirstChildOfClass("Humanoid");
if (t.instanceIsA("Humanoid")(humanoid)) {
const headshotImage = humanoid.GetHeadshotAsync();
return headshotImage;
}
return undefined;
}
// Example usage
const player = Players.LocalPlayer;
const headshot = captureHeadshot(player);
if (headshot) {
headshot.SaveToDiskAsync("headshot.png");
}
Метод 3. Использование цикла RenderStepped
// Capture the headshot image of a player
function captureHeadshot(player) {
const camera = game.Workspace.CurrentCamera;
const head = player.Character?.FindFirstChild("Head");
if (head && head.IsA("BasePart")) {
const headshotImage = new Instance("ImageHandle");
headshotImage.Image = `rbxassetid://${head.TextureID}`;
headshotImage.Size = new Vector2(100, 100); // Adjust size as needed
headshotImage.Position = new UDim2(0, 0, 0, 0); // Adjust position as needed
headshotImage.Parent = camera;
wait(0.1); // Adjust delay as needed
const headshot = camera.Viewport:ScreenCapture2Async();
headshotImage.Destroy();
return headshot;
}
return undefined;
}
// Example usage
const player = game.Players.LocalPlayer;
const headshot = captureHeadshot(player);
headshot.SaveToDisk("headshot.png");